GRIM REAPERS 
     SCENARIO 
     PAINTBALL

"Adversity reveals a man's integrity
 and his brother's devotion".

                                                              Coms and Manuvers

Part 1 Communications


The 3 most important rules to great team radio communications are: 

1) Always give notice over coms or to your commander personally when you are leaving the field..ALWAYS!

2) Always  give notice when you are back on the field...ALWAYS!

3) When making a call: Always start with the call sign of whom you are calling and then follow with your own: “Whitey this Rook over” THEN WAIT for confirmation from who you are calling. They should respond: ”Go for Whitey”.


Terminology: 


“Copy” - means I hear you


“Over” -means I am done for the moment and am waiting on your response


“1224” - I have been shot out, always put your call sign in front of this: “Shadowfox is 1224”

If you are not shot out it would be: “Shadowfox is 1224 for paint and air”. Paint and air are our generic terms for “I have to go off the field right now for some reason (usually paint and air) 


"2412-I am coming back on the field. 


“Oscar Mike” -means “moving to”


“Wilco” means: I copy you and am doing as you ask.


“Belay” -means to stop….usually used to correct a previous order as in “belay that order”….at that point you stop what you are doing and wait for further orders.


“Break” ”Break” means: I have an emergency and need to break into the current communications.


“Blue/Red/Yellow/Green” -is the enemy or friend. Only time we use colors is to depict friend from foe.  Number in front is how many there are. “6 red” (when we are not red means 6 enemy). We do not use OP4 because we have had people get confused with the 4 in OP4 being the number of the enemy.


“watch your 6” -enemy to your rear. We use the clock face technique to depict locations with “12” being straight ahead and “6” being your rear.


“Broken Arrow” - Emergency, drop what you are doing and rally on the acting commander as fast as you can


Special situations: 


“Australian Peel”-maneuver used to retreat and still deliver full squad fire to the enemy (can be done in any direction)


Dagger Riley” -Scout flanking maneuver back through our own team then to the right by the daggers.


Dagger Louie” -Scout flanking maneuver back through our own team then to the left by the daggers.


Line Riley” team forms line to right of me


Line Louie” team forms line to left of me.


"Supplies green"  75% to %100 paint and air left (4+ pods left)


"Supplies Yellow"  about %50 percent paint and air (3 pods left)


"Supplies Red"  under %25 paint and air (2 pods left )


Hand signals:


Right hand up open palm: Halt and take cover


Right hand up in fist: Freeze do not move


Two fingers pointing to your eyes: “I see……”


Numbers 1-5 are depicted as you normally would

Numbers 6-10 are depicted with the hand turned sideways and the fingers parallel to the ground. 

Example: the number 6 is the index finger held parallel to the ground.

Right Hand and arm making a curling “c” motion parallel to the ground to the right means: flank right


Left hand and arm making a curling “c” motion parallel to the left means flank left.


One hand and finger held in the air making a circling motion means “rally on me”.

 

Fist pump parallel to the ground means “suppress”.

 

Part 2:  Maneuvers 

 

Movement Formations:


The following formations and maneuvers are what we are currently trying to perfect. We need to instill these into our team so that it becomes second nature, not only in situations involving a hand full of players but we need to learn how to do it in large squads or platoons as well.


We use two primary formations when moving as a unit. Ranger file and wedge. Ranger file is a single line with flankers used to move quickly and in stealth. The goal is to get through an area as quickly as possible without being seen. The wedge formation is used when we want to instigate enemy contact. We are actively seeking to engage them or find them.  We can add forward scouts, one 45 degrees and 40 yards to left of the lead man and another 45 degrees and 40 yards to the right of the lead man (this is also called a Vee).  In wedge we will move in 2 squad wedges the HWS squad in front and the Daggers as a squad 20-25 yards to the rear (except for the forward scouts).


Defense:


The best way for more than one defender to cover an area is by crossing fire. Instead of firing straight ahead each defender looks for angles to his left or right and “crosses his fire” with the buddy or buddies next to him.  Set up defense in depth with a distance of about 10 yards (30ft) between the groups.


Defensive Maneuvers:


“The Australian Peel” or simply “the peel”, is a squad maneuver used to get out of, or retreat from, an undesirable situation. Basically you want to keep fire on the enemy to keep them from moving up while you retreat or fall back. Good for breaking out of an ambush or fighting a delaying action. You can use it to peel in any direction but it takes practice and good squad cohesion.


“Shadowboxing” is used when we are outnumbered but we want to slow the enemy advance to a crawl. We want them to think there are many more of us and to stop and set up tactical moves on us only to find us not there…vanished into the thickets. Simply put it’s all about fire, hold, and move violently. Fire on them from many directions and keep moving, knowing when to post up for a bit and when to move back. Let them see you at one place, then disappear only to pop up at another, making it look like 1 person is 3, or 3 people are 9, and so on.


Attacking:


“Suppression” is one of the most important parts of unit tactics and should be used every time (if possible) when you are attacking an enemy position. Part of the squad fires on the enemy whether they can see them or not, while the rest of the squad moves up and flanks. By keeping the enemy’s head down, the enemy cannot see the flank and respond to it.  Suppression must be constant.  One person can suppress one enemy easily but against more than 2 the effectiveness of the suppression falls off dramatically. Against an experienced enemy, one person can only effectively suppress 2 targets, and at the very most 3, if the situation is just right. You must keep fire constantly on the enemy as your teammates move up and when you have more than two opponents that is just not possible, unless they are inexperienced and packed right on top of one another. Suppression is an important part of bounding fire.


Attacking Maneuvers:


“Bounding fire” is the term used to describe the whole process or maneuver of one person or group suppressing while another group moves up.


“Leapfrogging” is essentially bounding fire but the enemy has not been spotted yet. One person or group remains ready to suppress (cover) their buddies while they move up. The group moving stops about 10-15 yards in front of the cover group effectively becoming the cover group now, while the former cover group moves past (leapfrogging).


“Bait and switch” is a maneuver when one group or teammate hides while the other moves away and makes sure they are seen but acting like they have no knowledge of the enemy presence. They then move in such a way to draw the enemy past the hidden group who lets them go by (if possible) and ambushes from the rear. If done successfully, the enemy will have “switched” their attention unto the “bait” and not notice the hidden friendly. Enemy locations in the area of combat must be known or this could turn into a disaster.